Ethan Ong

Independent Work Project

Independent Work Project thumbnail

Date: 28 August 2021 - 28 August 2022 (1 year)

Introduction

We were tasked with making a game from scratch using any engine we liked in 6 months.

Some of the main features in this project:

  • Infinite procedural terrain generation
  • 2 Player classes (Warrior and Archer) with basic leveling systems
  • 2 Player Multiplayer Co-op
  • Zombie AI

Terrain

IWP Terrain Generation Features:

  • Infinite terrain generation (As much as the user’s memory allows)
  • Uses Compute Shaders
  • Main method of generation: Layering different types

This article by Red Blob Games helped a lot.

Player Classes

Warrior

Warrior Picture Features:

  • 2 types of attacks using sword. One of is a combination attack which the player can stop midway
  • Shader graph for sword trail

Archer

Archer Picture Features:

  • 1 attack using the bow and arrow
  • Player can load arrow, draw bow and fire. Arrow speed, damage and knockback will depend on the amount of time the player draw bow
  • Animations support aiming the bow properly.

Other Features

  • Level system
    • Gives experience when the player defeats a zombie
    • The player can upgrade their stats (health, speed and attack damage) using stat points which are given when the player level ups
    • Warrior and archer has different base and max stats (Warrior has more health and is slower)
  • Zombies AI
    • 8 different zombies models with slightly different speeds
    • Spawning zombie hordes
  • Post-processing
    • Use various effects
  • Multiplayer (Using Photon)
    • Supports Singleplayer (Offline)
    • Lobby (Create and join rooms)
    • Syncing player and zombie movements, animations, terrain generation, etc
    • Spectating camera when one of the player dies
  • Settings
    • Save system
    • Change settings for Gameplay, Graphics, Input and Sound